In the beginning pages of chapter 12, Zull tells the story
of teaching a class using a game as the learning activity. He stresses that the
results of this game on his students’ learning was problematic for two reasons,
1) the game was “not designed to build on prior knowledge” and 2) the content
of the questions didn’t matter to the students’ lives. Zull writes that the
students remembered only the superficial, non-academic parts of the game such
as who they were playing against, who won and who lost.
I have found this problematic myself in classes. I have
often wanted to play a game of jeopardy or trivia with the class to review some
text or material before a test but found that the content did not stick in the
students’ minds. I think this all comes back to basic student motivation. I
have written a great deal this semester about my belief in the importance of
relating subject and lesson materials and learning goals to students’ lives. I
think the only way to build intrinsic motivation to learn is if we portray the
information in a way that seems desirable to learn. I think Zull is in
agreement. He uses an example of a scientific experiment done on rats which
attempted to provoke a link between the rats’ sense of basic survival—triggered
by stimulation of the nucleus basalis—and a separate auditory stimulus (Zull 224). The
proper analogy would then be to relate the material of a lesson in a way that
made it seem important to the students’ survivals, which I’m sure is not
possible most of the time. Though Zull’s example may be just a starting point
for a broader conversation about learning, stimulation and intrinsic motivation.